Interactive Wall Malaysia
We turn LED walls, projection surfaces and large-format displays into experiences your audience can play, control and compete on. Motion, touch, phones and sensors — designed and built in-house in Kuala Lumpur.
Tell Us About Your Screen See Our WorkDefinition
An interactive wall is a large display — an LED wall, a projection surface or a large-format touchscreen — connected to sensors that let people control what appears on it in real time. Instead of playing a fixed video, the screen responds to body movement, hand gestures, touch, smartphones or physical objects.
In Malaysia, interactive walls are used most often for brand activations, exhibition booths, shopping mall roadshows, flagship retail and corporate events. A typical installation uses a 3–8 metre LED wall, a tracking camera or sensor, and software that renders the experience live. Setup takes one to two days, and depending on the interaction method an experience can support anything from a single player to thirty simultaneous participants.
The Concept
You already have the screen, or your event contractor is building one. We supply everything that makes it respond.
Interaction Methods
A camera tracks the body and drives the content in real time.
4–8m LED · 1–2 playersMulti-touch film or a LiDAR overlay on the surface itself.
2–5m touch wall · 1–4 playersGuests scan a QR code and their phone becomes the controller. No app to install.
4–8m LED · up to 10+ playersPhysical sensors read impact, force or position — balls, buttons, boards.
Any screen · 1–6 playersHand tracking with no contact required — hygienic and queue-free.
3–6m LED · 1–2 playersA tracked physical controller, such as a spray can or stylus.
5m+ LED · 1–2 players| Interaction | How it works | Typical screen | Players | Best for |
|---|---|---|---|---|
| Move | A camera tracks the body and drives the content | 4–8m LED | 1–2 | Running, sports, particle walls |
| Touch | Multi-touch film or LiDAR overlay on the surface | 2–5m touch wall | 1–4 | Product explorers, catalogues |
| Scan | Guests scan a QR code and their phone becomes the controller | 4–8m LED | up to 10+ | Multiplayer, crowd games |
| Play | Physical sensors read impact, force or position | any | 1–6 | Ball challenges, sports games |
| Gesture | Hand tracking with no contact required | 3–6m LED | 1–2 | Retail, hygiene-sensitive settings |
| Create | A tracked physical controller, such as a spray can | 5m+ LED | 1–2 | Digital graffiti walls |
Proof
Body tracking drives a 3D running environment across an L-shaped LED wall in a flagship store.
View project → Scan · WeficGuests scan a QR code and their phones become controllers for a shared big-screen game.
View project → Play · JD SportsPhysical ball impact drives illuminated targets, live scoring and a synced display.
View project → Projection · TudorAn interactive projection surface turns a physical kick into an on-screen result.
View project → Create · Mid ValleyVisitors write digitally at large scale, with their work rendered live on the display.
View project → Device · KWAP294 participants created branded messages on iPads, rendered live on a large LED screen across an 8-hour event.
View project →Pricing
Single-day activation, includes
The LED wall or projection surface is not included in this price. Most clients already have a screen through their event or exhibition contractor. If you don't, we can quote it separately.
| Variable | Effect |
|---|---|
| Number of event days | Each additional day adds operator and rig time |
| Custom-built vs adapted | Custom concepts carry development time |
| Screen size and player count | Bigger walls and more simultaneous players need more rig |
| Depth of art direction | Full custom art versus a skinned template |
| Analytics and data capture | Optional post-event reporting layer |
Logistics
Motion and gesture experiences need 3–4 metres of clear floor in front of the screen. Touch and phone-controlled experiences need almost none.
One to two days on site, depending on the sensor rig. We need access to the screen before the event to calibrate against the actual surface.
An LED wall, projection surface or large-format display, supplied by you or your event contractor. We confirm resolution and pixel pitch suit the experience before quoting.
Standard event power. No internet is needed for most experiences; phone multiplayer needs a local network, which we can supply.
FAQ
An interactive wall is a large display connected to sensors that let people control what appears on it in real time. Instead of playing a fixed video, the screen responds to body movement, gestures, touch, smartphones or physical objects. Most installations in Malaysia use a 3–8 metre LED wall or a projection surface.
You add a sensor layer and experience software to the screen you already have. We install a tracking camera or sensor rig in front of the wall, calibrate it against your actual surface, and run the experience from our own hardware feeding your screen. The wall itself does not need to be modified, and we can work with most LED walls supplied by event contractors.
Interactive wall experiences in Malaysia start from RM 18,000 for a single-day activation. That covers the experience software licensed for the event, the sensor and tracking rig, on-site setup and teardown, a trained operator, and your branding applied to the experience interface. The LED wall itself is not included. Price rises with the number of event days, whether the experience is custom-developed rather than adapted from an existing module, the screen size and the number of simultaneous players.
You supply it, usually through your event or exhibition contractor, and our pricing assumes that. If you do not have a screen we can quote one separately. We check that your resolution and pixel pitch suit the experience before confirming.
Between one and thirty, depending on the interaction method. Motion and gesture experiences usually support one or two players at a time. Touch walls support up to four. Phone-controlled multiplayer supports ten or more simultaneous players, and crowd experiences where the whole audience participates can scale past thirty.
Motion and gesture experiences need 3–4 metres of clear floor so the tracking camera can see the full body. Touch experiences need almost no clearance. Phone-controlled multiplayer needs only enough room for the crowd to stand and see the screen.
One to two days on site. Most of that is calibrating the sensor rig against your actual screen, which can only be done once the wall is built. We need access before the event opens.
An LED wall is brighter, works in daylight and suits exhibitions, malls and retail. Projection is cheaper at large scale, can cover irregular surfaces including floors and curved walls, and suits museums, immersive rooms and permanent installations, but needs controlled lighting. The interaction technology is the same either way.
Yes. Guests scan a QR code on the screen, their phone opens a browser-based controller with no app to install, and they join the game on the big screen. We have run this with ten or more simultaneous players sharing one wall.
Yes. Your branding is applied to the experience interface as standard at RM 18,000. Deeper custom art direction, bespoke characters and fully custom-built experiences are quoted on top.
Tell us about your screen
Screen type, rough size, and what you want people to do. That is enough for us to come back with a real number.
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