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For the Princess of Johor's birthday, Instamedia built a Beauty and the Beast-themed AR game on an interactive vending machine. Using Kinect's motion-sensing technology, children caught falling roses with their body movements in a 3D environment inspired by the film. Completing the game triggered the machine to dispense a prize. With vibrant VFX and a themed interface, the experience blended interactive play and automated rewards into a magical and immersive moment. Project Challenge: The client needed a standout activation for a royal children's event that would delight young guests, create memorable moments, and integrate seamlessly with a premium venue. Traditional vending or static games would not suffice; the solution had to combine immersive gameplay with tangible rewards and a beloved story theme. Solution Approach: Instamedia developed a custom interactive vending machine experience featuring a Kinect-powered body-tracking game set in a 3D Beauty and the Beast environment. Children used their movements to catch falling roses on screen; completing the game triggered the physical machine to dispense a prize. Custom 3D assets, branded UI, and VFX matched the theme and ensured a cohesive, magical experience. Key Technologies: IMX Engine™ (gamification platform with score logic, timers, and prize triggers), Kinect motion-sensing (body-tracking for controller-free gameplay), Interactive vending machine integration (automated prize dispensing on game completion), Custom 3D asset creation (themed environment and characters), Modular system integration (sensors and vending hardware).

Custom wrap, UI, and game elements perfectly match the theme, maximizing brand resonance.
Camera detects players’ movements, transforming gestures into gameplay and instantly boosting guest engagement.
Automated drops reward winners instantly, adding tangible excitement and memorable takeaways.
Tailor-made models and animations turn simple artwork into engaging, immersive visuals.














📘 PROJECT QUICK SUMMARY
For the Princess of Johor's birthday, Instamedia built a Beauty and the Beast-themed AR game on an interactive vending machine. Using Kinect motion-sensing technology, children caught falling roses with their body movements in a 3D environment. Completing the game triggered the machine to dispense a prize—blending interactive play and automated rewards into a magical experience.
A Beauty and the Beast-themed interactive vending machine experience developed for the Princess of Johor's birthday in Malaysia. The solution combined Kinect body-tracking technology with a 3D game where children caught falling roses using their movements. Completing the game triggered automated prize dispensing. Powered by IMX Engine™, the activation delivered 100% redemption, branded VFX, and a themed interface for a memorable royal children's event.
🏢 Johor, Malaysia
Royal children's event venue. Princess of Johor's birthday activation engaging young guests with interactive vending machine technology, motion-based gameplay, and automated gift dispensing.
An interactive vending machine with gamification combines a physical vending or dispensing unit with a game or challenge that guests must complete to receive a prize. For the Princess of Johor's birthday, Instamedia built a Beauty and the Beast-themed AR game where children used body movements to catch falling roses in a 3D environment; completing the game triggered the machine to dispense a reward. This approach increases engagement, creates memorable moments, and differentiates events from standard vending or static activations.
Kinect motion-sensing uses a depth-sensing camera to track body movements without controllers. For the Princess Birthday game, the camera detected children's gestures in real time; moving their bodies allowed them to control an on-screen character catching falling roses in a 3D environment. This controller-free approach is ideal for young guests, reduces friction, and creates an immersive, accessible experience that works for all ages.
Body-tracking gameplay uses sensors (such as Kinect) to map a player's real-world movements onto in-game actions. Instead of a joystick or touchscreen, players use their arms, legs, or full body to interact. In the Princess Birthday activation, children caught falling roses by moving their bodies, creating an active, immersive experience that boosted engagement and made the game intuitive for children.
Prize dispensing is triggered automatically when players meet game objectives (e.g., score threshold or level completion). The game logic runs on IMX Engine™, which sends a signal to the vending hardware to release a prize. For the Princess Birthday event, completing the rose-catching game triggered the machine to dispense a gift, delivering 100% redemption and tangible rewards that reinforced the experience.
Yes. Interactive vending machines can be fully themed to match event branding, story, or IP. For the Princess of Johor's birthday, Instamedia applied a Beauty and the Beast theme through custom 3D assets, branded UI, VFX (e.g., falling roses, enchanted environment), and physical wrap. Theming increases brand resonance and creates a cohesive, memorable experience for guests.
Motion-based games are controller-free, reducing barriers for young children; they encourage physical activity and social play; and they create memorable, shareable moments. For royal or premium children's events, motion gaming combined with prize dispensing delivers high engagement, 100% redemption potential, and a differentiated activation that aligns with family-friendly, immersive experiences.
The Princess Birthday game is powered by IMX Engine™ (Instamedia's gamification platform with score logic, timers, and prize triggers), Kinect motion-sensing for body-tracking, custom 3D asset creation for the Beauty and the Beast environment, and modular integration between the game software and the physical vending machine for automated dispensing. The result is a single, cohesive experience from gameplay to reward.
Setup time depends on venue and customization. Typical deployment for an interactive vending machine with motion sensing and dispensing is one day: positioning the unit, calibrating the Kinect, testing game logic and prize triggers, and applying any branded wrap or theming. Instamedia's modular system integration allows efficient install and teardown for single-day or multi-day events.
READY FOR YOUR INTERACTIVE VENDING EXPERIENCE?
Motion-based gaming and interactive vending powered by IMX Engine™. Themed experiences. Prize dispensing. Perfect for royal events, birthdays, and family activations in Malaysia.























